Post by Romero on Feb 15, 2018 6:36:17 GMT
HEIRLOOMS
~Just a fancy way to say Weapons, Items, and Tools. Nothing special~
Swords, guns, trinkets, medicines, and anything of the like - these are Heirlooms! Anything real and sensible which is a tool used by humanoids to complete tasks otherwise impossible. What makes a tool an Heirloom is being passed onto other generations from previous generations - father to son, mother to daughter, parent to child, and so on. This allows Descendants to save money in times of struggle and adds character to items otherwise considered easily replaceable. A sword freshly forged versus a sword with familial history? Either which way, the weapon ought to aid your character in combat or other tasks not easily completed without a tool.
Anyway, an Heirloom is any tool capable of being used during multiple Timelines such as the Victorian Era and the Atomic Era. There are no blatant examples within Jojo canon of items being passed down through generations, but this site is already different in more ways than one. As long as the item is purchased by a character within an earlier generation, said item can be passed down and used by a character of the same lineage within later generations. However, the reverse is not possible - a machine gun cannot be passed up to the Victorian Era and so on.
Please be sensible - if you do not know if an item existed within a certain timeline, then do some research before assuming.
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Heirloom Types
Melee Weapon
Usually close range weapons such as swords, shields, hammers, and so on. However, whips and other melee-like weapons belong here, too, but are separated into three categories based on size; small for daggers and such, medium for swords and the like, and large for anything which has long reach but still uses melee-style combat.
Ranged Weapon
Throwing stars, throwing knives, and bows with arrows anything else which could be used for melee combat but is usually too oddly shaped and therefore unwieldy for close combat. You buy these in sets of 10 for small (throwing stars, etc), 5 for medium (short bow, etc), and 2 for large (long bow, etc). Throwing weapons are not automatically replenished, so your character must keep buying them (in sets) to make up for lost pieces.
Firearm
Guns, guns, and more guns! Unlike other Heirloom types, certain guns only exists within certain Timelines, but the prices and sizes will still be the same regardless; small for handguns, medium for rifles, and large for automatic guns. Also unlike other weapons, your character is only allowed two handguns or one rifle (automatic guns can only be wielded with a Trait) within a single thread. Ammunition is bought separately in rounds of 5.
Support Item
Anything which is not inherently a weapon such as string, oil, medicine, and so on. None of this stuff is magic, so using bandages or medicine will not automatically heal wounds but may help keep a character alive. The sizes for support items are used to determine either the amount of something bought or simply the size of a bought item (aka varies).
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Heirloom Pricing
Small Melee Weapon - 100
Medium Melee Weapon - 500
Large Melee Weapon - 750
Small Ranged Weapon - 750
Medium Ranged Weapon - 1,000
Large Ranged Weapon - 1,500
Small Firearm - 1,500
Medium Firearm - 3,000
Large Firearm - 5,000
Ammunition (x5 bullets) - 100
Small Support Item - 100
Medium Support Item - 500
Large Support Item - 750
Note: Heirlooms can only be traded between characters of the same timeline IC (In Content), not OOC (Out of Content). OOC Heirloom trading is only for cross-timeline interactions (passing down the Heirloom between generations until the Heirloom reaches the intended Descendant).