Post by Romero on Feb 22, 2018 2:38:50 GMT
Post here if you are ready for your Powers and abilities to be reviewed/approved. Post here again after you complete any necessary edits.
Provide a link to your abilities with every post in this thread for ease of accessibility.
Below are also the Power Template and Ability Template. Please remember that Guts Abilities don't need a Power, but instead Focus Ability need a Power.
Power Template
Namesake: Optional.
Power Type: Dynamism, Contortion, or Stand Type
Appearance: Mostly for Stands, but what might your Dynamism or Contortion generally look like when used?
Theme: ONE Word to get a grasp of your Power.
Description: Now you actually describe your character's Power in depth. Also, don't worry about your Theme being the same as someone else's - words tend to have multiple meanings and interpretations and if you are extra creative then you can easily give that word your personal spin~
Stats (also only for applicable Stand Types)
Note: For those linking to their Stand Type roll(s), make sure to link to each result using the Link to Post feature.
Focus Ability Template
Power: Link to the approved Power your character is using for this ability.
Cost: How much Focus is allocated for this ability? The higher the Focus being used for this ability, the more complex this ability is allowed to be (stuff like number of projectiles or whatever you can think of).
Range: Based on character's Range Stat
Force: Based on character's Force Stat
Base CD: Base Cooldown is worth twice the Focus used for this ability (3 Focus = 6 Post Cooldown. etc).
Altered CD: (Base Cooldown) minus (Character's Cooldown Stat)
Description: What does this ability do? What are its effects when used? In Jojo's canon, there are a wide variety of many types of abilities, so, be as creative as you can. These do not need to extremely descriptive if it isn't anything needing to be but if it is needing to be, be sure to describe how it acts, works, and function to the best of your capabilities.
Guts Ability Template
Cost: Cost is determined during the heat of battle; if Jotaro wants to use his Ora Ora Ora Barrage, he could spend 10 Guts and have a great attack. However, spending 20 Guts makes the Ora Ora Ora Barrage twice as effective. Therefore Guts Abilities have a fluid cost (aka leave this part blank).
Range: How far does this feat of athleticism reach? Mostly for speed based abilities like dashes or dodging.
Description: What does this ability do? What are its effects when used? Does your character temporarily bulk up for an extra hard punch? More speed for a barrage of punches? Deep breath for better aim? Remember, these are physical feats of extra athleticism, not supernatural powers. And yes, Guts abilities don't have cooldowns and can be used by anyone from any Power Tier. Even Stands use these if they want to attack using their semi-physical form (if they have one). Make sure to include what happens when you add +1 Guts to the total cost.
Provide a link to your abilities with every post in this thread for ease of accessibility.
Below are also the Power Template and Ability Template. Please remember that Guts Abilities don't need a Power, but instead Focus Ability need a Power.
Power Template
NAME OF POWER
Namesake: Optional.
Power Type: Dynamism, Contortion, or Stand Type
Appearance: Mostly for Stands, but what might your Dynamism or Contortion generally look like when used?
Theme: ONE Word to get a grasp of your Power.
Description: Now you actually describe your character's Power in depth. Also, don't worry about your Theme being the same as someone else's - words tend to have multiple meanings and interpretations and if you are extra creative then you can easily give that word your personal spin~
Stats (also only for applicable Stand Types)
Strength | Speed | Range | Potential |
Number for Strength | Number for Speed | Number for Range | Number for Potential |
[div align="center"][img src="http://" alt="IMAGE REPRESENTING POWER HERE (optional)"][/div]
[div align="center"][font size="4"][b]NAME OF POWER[/b][/font][/div]
[b]Namesake:[/b] Optional.
[b]Power Type:[/b] Dynamism, Contortion, or Stand Type
[b]Appearance:[/b] Mostly for Stands, but what might your Dynamism or Contortion generally look like when used?
[b]Theme:[/b] ONE Word to get a grasp of your Power.
[b]Description:[/b] Now you actually describe your character's Power in depth. Also, don't worry about your Theme being the same as someone else's - words tend to have multiple meanings and interpretations and if you are extra creative then you can easily give that word your personal spin~
[b]Stats[/b] (also only for applicable Stand Types)
[div align="center"][table][tbody]
[tr]
[td style="border: 1px solid #000; padding: 3px;"][div align="center"][b]Strength[/b][/div][/td]
[td style="border: 1px solid #000; padding: 3px;"][div align="center"][b]Speed[/b][/div][/td]
[td style="border: 1px solid #000; padding: 3px;"][div align="center"][b]Range[/b][/div][/td]
[td style="border: 1px solid #000; padding: 3px;"][div align="center"][b]Potential[/b][/div][/td]
[/tr]
[tr]
[td style="border: 1px solid #000; padding: 3px;"][div align="center"]Number for Strength[/div][/td]
[td style="border: 1px solid #000; padding: 3px;"][div align="center"]Number for Speed[/div][/td]
[td style="border: 1px solid #000; padding: 3px;"][div align="center"]Number for Range[/div][/td]
[td style="border: 1px solid #000; padding: 3px;"][div align="center"]Number for Potential[/div][/td]
[/tr]
[/tbody][/table][/div]
Note: For those linking to their Stand Type roll(s), make sure to link to each result using the Link to Post feature.
Focus Ability Template
Focus Ability's Name
Power: Link to the approved Power your character is using for this ability.
Cost: How much Focus is allocated for this ability? The higher the Focus being used for this ability, the more complex this ability is allowed to be (stuff like number of projectiles or whatever you can think of).
Range: Based on character's Range Stat
Force: Based on character's Force Stat
Base CD: Base Cooldown is worth twice the Focus used for this ability (3 Focus = 6 Post Cooldown. etc).
Altered CD: (Base Cooldown) minus (Character's Cooldown Stat)
Description: What does this ability do? What are its effects when used? In Jojo's canon, there are a wide variety of many types of abilities, so, be as creative as you can. These do not need to extremely descriptive if it isn't anything needing to be but if it is needing to be, be sure to describe how it acts, works, and function to the best of your capabilities.
[div align="center"][font size="4"][b]Focus Ability's Name[/b][/font][/div]
[b]Power:[/b] [a href="http://"]Link to the approved Power your character is using for this ability.[/a]
[b]Cost:[/b] How much Focus is allocated for this ability? The higher the Focus being used for this ability, the more complex this ability is allowed to be (stuff like number of projectiles or whatever you can think of).
[b]Range:[/b] Based on character's Range Stat
[b]Force:[/b] Based on character's Force Stat
[b]Base CD:[/b] Base Cooldown is worth twice the Focus used for this ability (3 Focus = 6 Post Cooldown, etc).
[b]Altered CD:[/b] (Base Cooldown) minus (Character's Cooldown Stat)
[b]Description:[/b] What does this ability do? What are its effects when used? In Jojo's canon, there are a wide variety of many types of abilities, so, be as creative as you can. These do not need to extremely descriptive if it isn't anything needing to be but if it is needing to be, be sure to describe how it acts, works, and function to the best of your capabilities.
--------------------
Guts Ability Template
Guts Ability's Name
Cost: Cost is determined during the heat of battle; if Jotaro wants to use his Ora Ora Ora Barrage, he could spend 10 Guts and have a great attack. However, spending 20 Guts makes the Ora Ora Ora Barrage twice as effective. Therefore Guts Abilities have a fluid cost (aka leave this part blank).
Range: How far does this feat of athleticism reach? Mostly for speed based abilities like dashes or dodging.
Description: What does this ability do? What are its effects when used? Does your character temporarily bulk up for an extra hard punch? More speed for a barrage of punches? Deep breath for better aim? Remember, these are physical feats of extra athleticism, not supernatural powers. And yes, Guts abilities don't have cooldowns and can be used by anyone from any Power Tier. Even Stands use these if they want to attack using their semi-physical form (if they have one). Make sure to include what happens when you add +1 Guts to the total cost.
[div align="center"][font size="4"][b]Guts Ability's Name[/b][/font][/div]
[b]Cost:[/b] Cost is determined during the heat of battle; if Jotaro wants to use his Ora Ora Ora Barrage, he could spend 10 Guts and have a decent attack. However, spending 20 Guts makes the Ora Ora Ora Barrage twice as effective. Therefore Guts Abilities have a [b]fluid cost[/b] (aka leave this part blank).
[b]Range:[/b] How far does this feat of athleticism reach? Mostly for speed based abilities like dashes or dodging.
[b]Description:[/b] What does this ability do? What are its effects when used? Does your character temporarily bulk up for an extra hard punch? More speed for a barrage of punches? Deep breath for better aim? Remember, these are physical feats of extra athleticism, not supernatural powers. And yes, Guts abilities don't have cooldowns and can be used by anyone from any Power Tier. Even Stands use these if they want to attack using their semi-physical form (if they have one). Make sure to include what happens when you add +1 Guts to the total cost.