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Post by Tizona on Mar 25, 2018 13:21:37 GMT
Power Punch Cost: Fluid Range: Melee Description: The user can perform a punch with extra power. For each 5 Guts invested, the user's effective strength for a single punch is one tier above their natural tier. Ignore Pain Cost: Fluid Range: Melee Description: The user can, through sheer willpower, attempt to ignore their current pain in order to act. Note that this ignores solely the pain - the actions taken via this can worsen the cause of it. For every 1 Guts invested, the user can ignore the effects of pain equal to 1 Guts of damage. For every 5 Guts invested, the user can ignore the effects of pain equal to 5 Focus of damage or 1 Grade of Strength. Adrenaline
Cost: Fluid Range: Melee Description: The user becomes "hyped" and ups their mental tempo to put it up to the challenges at hand. For each 5 Guts invested, the user's Speed - solely for the purpose of reaction speed - is considered to be one tier above its normal tier, for a post.
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Post by Romero on Mar 25, 2018 20:39:28 GMT
Power Punch - Change the cost from 3 Guts to 5 Guts. To increase a tier in Strength using pure athleticism is iffy, but with a high Guts cost I can see this working.
Ignore Pain - I know I lean towards hard numbers for most things such as speed and range, but for HP I prefer a more freeform, logic based approach. Therefore, please take out "For each 3 Guts invested, the user can ignore the effects of pain from damage equal to 10% of their max HP."
Replace what I want you to take out with "For every 1 Guts invested, the user can ignore the effects of pain equal to 1 Guts of damage. For every 5 Guts invested, the user cna ignore the effects of pain equal to 5 Focus of damage or 1 Grade of Strength."
Adrenaline - Same as the other two abilities; change 3 Guts into 5 Guts. Also, hard numbers for speed (technically the Grades you mention are hard numbers, but I don't want to force anyone to look up what Grade equals what speed). And until I start seeing a problem pop up, I think you can take out the "up to S" limit.
Otherwise, straightforward, versatile abilities. Good job~
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Post by Tizona on Mar 25, 2018 22:21:32 GMT
Done.
I copied the wording of the Strength one into the Speed one.
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Post by Romero on Mar 25, 2018 22:32:06 GMT
Weeeeeell, ok fine. Everyone ought to understand what "one tier up/above" means for speed. Anyway, approved.
[div align="center"][font size="4"][b]Power Punch[/b][/font][/div][b]Cost:[/b] Fluid
[b]Range:[/b] Melee
[b]Description: [/b]The user can perform a punch with extra power. For each 5 Guts invested, the user's effective strength for a single punch is one tier above their natural tier.
[div align="center"][font size="4"][b]Ignore Pain[/b][/font][/div][b]Cost:[/b] Fluid
[b]Range:[/b] Melee
[b]Description: [/b]The user can, through sheer willpower, attempt to ignore their current pain in order to act. Note that this ignores solely the pain - the actions taken via this can worsen the cause of it. For every 1 Guts invested, the user can ignore the effects of pain equal to 1 Guts of damage. For every 5 Guts invested, the user can ignore the effects of pain equal to 5 Focus of damage or 1 Grade of Strength.
[div align="center"][font size="4"][b]Adrenaline[/b][/font] [/div][b]Cost:[/b] Fluid
[b]Range:[/b] Melee
[b]Description: [/b]The user becomes "hyped" and ups their mental tempo to put it up to the challenges at hand. For each 5 Guts invested, the user's Speed - solely for the purpose of reaction speed - is considered to be one tier above its normal tier, for a post.
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